Monday, 15 December 2014

LO3: Visual effects and transitions (C)


Set design (Play Expo):

For the Play Expo segment (which we did as part of being in the Set Design team) we needed to add a few effects, these included sharpen and a colour correction. This made the piece seem more suitable for TV.

 
Review section:
For the effects, we added a 3 second clip of an intro for our show, which was produced by one of our colleagues. Then after that we then added an intro for the game, which was part of a trailer that we found on YouTube. Then we transitioned from the trailer to the actual review using a fade to black because it didn't look right otherwise. We didn't use any more effects apart from the  ending which was the same as the intro clip.

Wednesday, 10 December 2014

LO3: Editing list and rushes (A)




Play expo:












Review section:

























After reviewing this clip we noticed that the camera is shaky and the overall shot is quite poor as there is no main focus that is relevant to the product we are creating. The colours in the clip are bleak and the focus of the camera is very bad. After applying stabilisation effects and colour correction, the clip still seemed poor and not fit for purpose.


This clip seemed fine at first, however under further inspection we realised it wasn't fit for purpose. This was because the clip seems too boring and plain, the object in focus is too simple and doesn't portray the Play Expo very well. Due to this we didn't decide to use the clip.


In this clip there is no main object, the camera pans around the building focusing on the tables. The camera isn't in good focus and swings around too fast, so the viewer can't tell what it is properly. The colours in the clip aren't vivid enough and don't look professional. The camera is too shaky and even with video stabilisation effects it still seems to sway too much. After adding effects such as sharpen and adding colour correction, the clip wasn't fit for purpose so we decided not to use it.
Review section:



Me and my colleague set up the equipment for the shooting. It took some where between the time frame of 1 and a half hours to 2 hours. When setting up they made sure to not let any wires left out and the one wire that they could not hide away we put masking tape over so that is could not be tripped over or knocked over the equipment. All of the other wires where all out of the way and could not be tripped over. We set up the set in the way that we had planned. The TV, chairs and table where all in the places that had been shown in the storyboards and we also sat in the places that where shown in the planning. Everything that was planned in the storyboard was implemented when we filmed. The one thing that we did not do word for word was what was said in the script.
This was due to time constraints because if we where to talk about every thing that was planned we would have gone over the time limit by a lot. We had always sent out the call sheet for what the equipment that we need for shooting. As we where reviewing games we needed to find an appropriate software or hardware to record the game footage. So we had to do research in to the best recording software and equipment to get so that we could make a better end product. 

Wednesday, 3 December 2014

LO3: Offline edits (Play Expo and Review section) (B)

Review section:





Play Expo:




Once we created an offline edit for the play expo footage, we watched it back and decided it needed a bit of tweaking to make it fit for the purpose of going on live TV. The audio recorded was quite poor, therefore we decided to enhance the audio from the interviews to make the audio clearer. This was done by using effects in the editing programs, first we added the audio effects ‘audio enhancer’ and ‘denoiser’. The audio still lacked clearness so we put the audio in to Adobe Audition and worked on it there, where we took out some background noise. After reviewing the footage we realized that the colours weren’t very lively, to counter this we added a colour correction in Final Cut Pro, we also decided to add sharpness make the video more vivid and crisp. Without transitions the video didn’t flow very well, due to this crossfades and fades to black were added, this also made the show look a bit more professional. In the interviews name tags will be added so the viewer can identify the guest, this makes the video more professional and reminds the viewers of the show that is on. The effects on this were also added to the review section segment.

Wednesday, 26 November 2014

LO3: Audio (D)

Set design (Play Expo):
 

When editing the footage, we quickly realised that the some of the interviews had audio that was quite hard to hear due to the background noise. We attempted to correct this problem by firstly using the audio effects in Final Cut Pro, which was the software I was using to edit. Doing this made the audio partially better, but the audio was still lacking clearness. We then put the audio into Adobe Audition, this made the audio a lot clearer and easier to hear. The audio effects I added were denoiser and decrackler.

The digetic sound was put into Adobe Audition, an effect called 'hiss reduction' was added to the sound to make interviews seem more professional.
Non digetic sound was added in the form of a soundtrack, this was specially chosen to match the games corner as the music has a techno vibe and a high tempo which relates to the audience of younger people.

The music used in the piece is from Kevin McLeod:
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200088



 
Review section:
 
 We are changing the audio from mono to stereo. This was done because we recorded the audio on the boom mic and that only records in mono so we had to change it in post. We also reduced a buzzing nose in the back ground so it could not be heard in the final product. 
 

 

Monday, 24 November 2014

Outcomes

I am going to finish the edit, complete the edit logs and make sure my paper work is up to date.

Monday, 13 October 2014

LO2: Games Corner evalutaion of rushes


This footage was recorded in Studio 2, this was made possible due to the planning and documentation that was created and provided to the people in charge. Call sheets, storyboards and treatments were made days before the footage was recorded so there would be sufficient time to get the equipment ready.
The equipment was carefully chosen, tripods and microphones were needed for the 3 Cannon 650D's that were used in shooting. 
The equipment was planned days before the recording took place and the position of these were chosen and were on the shot plans. 
The lights used were chosen before the filming however they were constantly being moved around to compliment the presenters. 
A script was produced, this included all the camera shots and the words the presenters would say, without a script the presenters would have to improvise and this may have been a problem as they might not have known what to say.
To ensure no injuries would occur, safety precautions were put into place, these included taping down wires, making sure all entrances and exits were clear, not overloading sockets and spacing out the camera equipment and lights.
After all the footage was collected, it was sorted out into usable and unusable footage, this was then edited on editing software such as Final Cut Pro and Adobe Premier. The sound team then provided music to the editors who placed it on top of the footage. The editors were then given title sequences and credits, these were similarly put onto the footage.
The combination of all the different teams in the production of this episode allowed it to be of a professional and creative standard and therefore fit for purpose. The camera angles, lighting, sound and mise en scene were used to suitable effect to enhance the meaning, for example the posters in the background were relevant as they denoted the show as  a games show. The sound was up beat and connoted enthusiasm and excitement, the lights were directed at the presenters and allowed them to be shown in a professional serious aspect, but also in a relaxed and calm mood.

Wednesday, 8 October 2014

LO1: Set design/Review section (H) - Risk assessment

legal and ethical considerations
  1. make sure programmes content follow OFCOM's watershed rules and regulations of due to its time of show.

  • doesn't promote alcohol , drugs or sexual activity
  • does not contain explicit language
  • should not cause harm to children
  • not to cause offence
  • graphic violence or imitations
             This includes

  1. the use of accessible domestic implements, such as knives, or other offensive weapons, articles or substances portrayed in a dangerous or harmful manner
  2. any portrayal of household items, such as micro-waves and tumble-dryers, which can cause harm if misused,
  3. certain locations, such as railway lines.
  4. certain material which may lead children to fail to recognise potentially dangerous play especially if there is no serious outcome.
  5.  hanging or the preparations for hanging, if easily imitable, particularly if shown  before the watershed.

  1. it is an offence to perform any of the following without the consent of the owner

  • copy of the work
  • rent , lend or issue copies of the work to the public
  • perform,broadcast or show the work in public
  • adapt the work
make sure that review content do not breach copyright making sure that gameplay footage is for promotional purposes only

the author of a piece of work or a director of a film may also have certain moral rights
  • the right to be identified as the author
  • right to object to derogatory treatment

To make sure we don't conflict with any copyright issues with music we used some creative commons music from:

 

Monday, 22 September 2014

LO1: Set design/Review section (C) - Storyboards

 





 
Review section:
 

 
 


LO1: Set design/Review section (E) - Budget

Set design:
 

Our programme relies on public funding, so there is no set budget, our sponsors are 'Lime Pro Gamers'. (BUDGET ALSO OUTLINED IN THE TREATMENT).
 
Review section:
 
The budget will be all the games we are reviewing, the recording equipment.
Sunset Overdrive - £44
Super Smash Bros. For wii u - £40
Borderlands The Pre-sequal - £32
Evolve - £40
Shadow of Mordor - £45
Forza Horizon 2 - £44
Recording Equipment - £100.

LO1: Set design/Review section (B) - Script

Set design:


Review section:
 
Structure: For Evolve                           Lead: Oliver
 
Intro: Who we are
  • What game we are doing
  • When it came out = 10th February for PS4, PC, XBO  
  • What platform we are reviewing it on = XBO

Section 2: The overall game
  •      Online
  •       Tactical
  •       Graphics
  •       Different classes
  •       Upgrades
  •       Stealth (as the monster)

       Section 3: negatives
  •        Can be very short
  •        There isn' a single player involving a campaign
  •        Sometimes it can drag on for hours
  •        It isn't very fun to play with people you don't really know
  •        You have to communicate to win
  •        Can come up with players who aren't good and make the experience not          as good as it should be 
       Section 4: positive 
  •    Very team based
  •     The challenge with in the game
  •     The characters are well done 
  •     The graphics look really good
  •     When you play with experienced players
  •     The equipment is really cool   
  •     The weapons are good
  •      The different classes of monsters and humans really vary.
  •      Animation
Personal Recommendation 
  • Give score out of 5
  • Give reason for score
  • Give reason for people to buy or not too.
 

LO1: Set design/Review section (A) - Treatment

As part of the Set Design team 2 me and a colleague also created a segment for the Games Corner that was based on a local gaming expo, this was 'Play Expo' which was located in Manchester. In addition to this segment we also assisted on the review section of the show by capturing and editing the footage. 
 
Set design treatment:
 




Review section treatment:
 
TREATMENT
‘The Games Corner’
THE BRIEF
We have asked to help Sheffield Live new TV channel. We are helping with a show called The Games Corner.  

TARGET AUDIENCE
Our target audience for The games corner would be people who live in Sheffield and who would be interested in hearing about all of the gaming news and what’s happening

SEGMENT SYNOPSIS AND HOW IT RELATES TO THE BRIEF
We have been asked to film a segment for the new TV channel Sheffield Live for the show The Games Corner. We will be making two reviews a week for the show. The reviews for on the show will be on different platforms so as to not be bias towards one.

KEY MILESTONES
Final all of Lo1 – 3rd October
Filming done for 31st October
Editing done for 21st November

EQUIPMENT
Camera
Microphone
Xbox one
PlayStation 4
Wii U
PC
Steam

PROPS AND MODELS
Chairs, table, gaming controllers and four good looking guys

HEALTH AND SAFETY CONSIDERATIONS.
Have all the wires flat between the TV/console
Give warning for flashing images  

LEGAL AND ETHICAL CONSIDERATIONS.
Get permission to show the game footage.
Do not show anything that is over the age rating of 16       

PROPOSED SCHEDULING TIME
We will have 4 reviews done for 25/3/2015
We will have all of the reviews properly edited before 21st April